Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Friday, November 23, 2018

Meet the MangoMan!

Hi!

It's been 2 years since I last posted in this blog and yes, I still remember it (barely), I'm not abandoning it (actually thinking about it), and I know it's kind of hard to believe but I AM actually busy (Yes, I'm working). So a little throwback to 2 years ago, I've been kept busy with my college, my work, my side jobs (I'm a freelancer too), and private projects (It's a surprise for later time). But now I've graduated from college and finally got many spare time to actually care for my other routines and pastimes so, here you go.. I posted (yet again) to tell you that I'm still alive, happy (hardly) and I finally realized that I still have a blogger account, so why not use it to blog (u don't say), and as a media to promote what I'm currently doing, which is making games independently (Yes, I'm officially an indie game dev). Also along the way, I could throw some review here and there in my (yet another) spare time after deciding to play a game that is long enough to question my whole life and abandon yet another pastime or routine just so that I can get THAT achievement (get a lyfe, lol).

Anyway, I'm just saying welcome back to my blog, and feel free to read my previous posts about games. Did you know that I make games too? Of course you know, right?
You don't know? Well, it's time for you to know that I've made a new game (if it was 2 years ago) that I've uploaded in my GameJolt page, you should check it out.



It's a simple platformer, and yes it's still not finished, so now that I finally have time to work on it, I'll updated the progress both in my blog and my GameJolt profile. The game is actually intended to be big, and hopefully unique unlike any other platformer game (if I were able to pull it off somehow). But feel free to try it out first. Remember, the game is currently in a development stage, so the mechanics, the anims, the sprites, the gameplay, all are heavily subjected to change and were suspected to occur any kind of anomalies, errors, incompatibilities, etc. (Even the characters are still prefabs made by Unity team as a free 2D pack)



The game is available on Windows and Android platforms!

Sunday, December 22, 2013

DOTA 2: First Impressions

G4m3rFr34k is beyond GODLIKE. Someone KILL HIM!!!!!

Who doesn't know the epic, jaw-dropping moba DotA 2?
Almost every creature in the known universe knows DotA 2 (maybe i'm a bit too overreacting here xP).

Defense of the Ancients a.k.a. DotA is known for its fun, uniquely created moba gameplay. It's been known by the Gaming society all around the world thanks to IceFrog, the founder of the game.

The first DotA game was just a map mod for Warcraft III. So in order to play the game, you need to own Warcraft III (of course, *sigh). Since the release, the mod had received a plenty of positive reactions over gamers widely, and IceFrog keep updating the game by delivering new heroes, game modes, items, abilities, etc. And that's how a single mod became such a big title as we know now, DotA.
Later, the well-known developer and publisher of the legendary Half-Life franchise, Valve teaming up with IceFrog to make a sequel of DotA, known as DotA 2.
And this is where we start to discuss about this epic game.

At first, DotA 2 entered a beta phase where only a few selected(or can be considered lucky) players can play the game by using DotA 2 Beta key. And now, the beta is over and the game can be downloaded for free via steam here.
Next, we'll talk about the features inside the game.

The first aspect is Gameplay, the gameplay of DotA 2 is exactly the same as the first installment. But there's a minor changes made in DotA 2, such as all-in-one shop(so the players won't have to move from a shop to another, just press F4 and the catalogue will show up instantly), matchmaking, party, etc. Other than that, the core gameplay doesn't change to make sure the first DotA players can play DotA 2 easily.

The second aspect is the interface, this is where the major changes occured in DotA 2. Valve really change a LOT of this aspect from its predecessor, a huge modification from main menu, to in-game HUD really makes a brand-new DotA style. The main menu is quiet simple and minimalist. The in-game HUD is easy to understand (but sometimes it's a bit confusing for DotA 1 players). The graphics is also a brand new, it makes the game more adorable, immersive, and addicting.

And last, is the controls, the controls of DotA 2 really shaped up a bit easier and accessible, espicially for begineers. Also, the hardcore one can find no problem playing the game.

So, I'm listing some of the key features while I play the game(I only play the game about 30 hours). Here are some key features I get from the game :


  • Everything is exactly the same as DotA 1, except for shops, buildings, skins, heroes, and environments.
  • The game's graphics changes significantly from DotA 1.
  • The game's mechanics are same as DotA 1.
  • The new game's interface looks really cool and easier to understand.
That's it guys, I hope you enjoyed my review. And.. happy gaming! :D

Edit: Here's the screenshots of an early game in both Dota 1 and 2, for comparison (Ctrl+LeftClick to gain a better view) :